AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in Angola, Q3 2024
Discover the performance trends of top boxing games in Angola during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
During the third quarter of 2024, the top boxing games in Angola exhibited varied performance trends across downloads, revenue, and active users, with data sourced from Sensor Tower.
Real Boxing – Fighting Game by Vivid Games S.A. showed a slight decline in weekly downloads, starting from around 800 and settling at approximately 480 by the end of September. Revenue for this app saw a peak of $11 in the first week of July, followed by a gradual decrease, with minor fluctuations, stabilizing at about $2 towards the quarter's end. The weekly active users exhibited stability, ranging from approximately 980 to 1.1K, with a slight peak in early September at 1.15K.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS maintained consistent download figures throughout the quarter, mostly hovering around 500 to 630. While revenue data was not available, the app's weekly active users remained relatively stable, fluctuating between 850 and 980, with a slight dip towards the end of September.
Kung Fu GYM: Fighting Games by Next Hope experienced a significant rise in weekly downloads, beginning at just 35 and reaching over 550 by September. The active user base mirrored this growth, starting at 800 and climbing steadily to over 2K by the end of the quarter, showing a strong upward trend.
Wrestling Revolution 3D from MDickie kept a steady download rate, ranging between 170 and 220 throughout the quarter. The app's weekly active users also showed stability, with minor fluctuations around 300 to 350.
Finally, I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a peak in weekly revenue at $68 in early September, following an initial rise from $21 in early July. Downloads fluctuated throughout the quarter, peaking at 367 in early July before dipping and then rising to 311 in early September. Active users saw a peak of 766 in July, followed by a decline to 230 by the end of September.
These insights provide a glimpse into the performance dynamics of boxing games in Angola, and more detailed analytics can be accessed through Sensor Tower.